- Joined
- Dec 22, 2014
- Messages
- 359
- Reaction score
- 111
- First Language
- English
- Primarily Uses
- RMVXA
Hover Alerts script page: http://rmrk.net/index.php?topic=46911.0
Original script:
Once you exit the alert's proximity range (ex: 4 tiles), the alert sprite gets immediately disposed of/hidden.
I'm having a hard time figuring out what part of the script tackles this; trying to modify Sprite_Character inside of the script, maha_finish_effect, and so on hasn't proven to be successful. The goal would be to add a better transition (some sort of fade or flash effect) at the end, rather than having the alert immediately dissapearing.
Original script:
Once you exit the alert's proximity range (ex: 4 tiles), the alert sprite gets immediately disposed of/hidden.
I'm having a hard time figuring out what part of the script tackles this; trying to modify Sprite_Character inside of the script, maha_finish_effect, and so on hasn't proven to be successful. The goal would be to add a better transition (some sort of fade or flash effect) at the end, rather than having the alert immediately dissapearing.

