- Joined
- Mar 21, 2015
- Messages
- 2
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- English
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Im so freakin lost, ok so I know how to set up the quest and its description, but.... Im fairly new to scripting, so I dont even know how to
set up the quest in the event giver. My Dialogue is set to after they finish talking he gives this quest. After experimenting multiple times I get these results. I get the sword and it still says Adamantite sword 0/1. or I get the quest and I accidentally talk to him without completion and I get stuck on the quest complete or cancel. It would be greatly appreciated if someone could help me set up this quest in a event with the king sprite. Thanks So much!!!!
Short story short: I have no clue how to set up the quest in event, Like using control branch script:
# quest(quest_id)
# quest_id : the integer ID of the quest you want to access
P.s This is my second day ever making an Rpg and I already have scripted in Moghunter Attelier Combat system.
Side note: this is the setup for my quest
when 1 #2 Quest 2
q[:name] = "Adamantite Sword"
q[:level] = 1
q[:icon_index] = 7
q[:description] = "Find the Kings lost sword."
q[
bjectives][0] = "Kill 12 Evil Soldiers"
q[
bjectives][1] = "Retrieve The Adamant sword from Killing Evil soldiers"
q[
bjectives][2] = "When Finished Return to the King"
q[
bjectives][3] = ""
q[
rime_objectives] = [1, 2]
q[:custom_categories] = []
q[:banner] = ""
q[:banner_hue] = 0
q[:client] = "Boris"
q[:location] = "The Haunted Woods"
q[:common_event_id] = 0
q[:rewards] = [
[:item, 1, 3],
[:gold,1000],
]
q[:layout] = false
set up the quest in the event giver. My Dialogue is set to after they finish talking he gives this quest. After experimenting multiple times I get these results. I get the sword and it still says Adamantite sword 0/1. or I get the quest and I accidentally talk to him without completion and I get stuck on the quest complete or cancel. It would be greatly appreciated if someone could help me set up this quest in a event with the king sprite. Thanks So much!!!!
Short story short: I have no clue how to set up the quest in event, Like using control branch script:
# quest(quest_id)
# quest_id : the integer ID of the quest you want to access
P.s This is my second day ever making an Rpg and I already have scripted in Moghunter Attelier Combat system.
Side note: this is the setup for my quest
when 1 #2 Quest 2
q[:name] = "Adamantite Sword"
q[:level] = 1
q[:icon_index] = 7
q[:description] = "Find the Kings lost sword."
q[
q[
q[
q[
q[
q[:custom_categories] = []
q[:banner] = ""
q[:banner_hue] = 0
q[:client] = "Boris"
q[:location] = "The Haunted Woods"
q[:common_event_id] = 0
q[:rewards] = [
[:item, 1, 3],
[:gold,1000],
]
q[:layout] = false

