It is possible to deal with it, but I would like you to specify what kind of content you want.
It looks cool ... but the direction is undecided.
I would like you to suggest what you specifically want with screenshots.
That way I'm easier to work with.
I think one direction is to assign buttons to functions.
Judgment is based on the screenshot of another thread that was linked.
It is possible to implement with such contents.
However, while this feature is easy to implement, it is large and time consuming.
I started the implementation, but it takes time.
After implementing this feature, raise the plugin version to 6.0.
Because there are many changes.
It is scheduled to be completed around the end of May.
I got to say, this should be on default though, but text based is on 1 side
easy to add, to implent the read of buttons more complicated, and not many
want to deal with it, so they keep it minimilistic and simple to change.
while Siguren take it, it is nice to see, but I think more would love it though.
specially long words, so it takes time to test alot and hopefully low conflict
I keep this thread in side and Sigurens one. not sure if i can use it, but it
can be nice to have
I've implemented about half of the functionality, but I'll stop working.
The reason is that the function to make data consistency related to display is difficult.
We decided that this modification was a low priority, while we were working on other plugins.
To summarize the above, it is because the amount of work is large but the profits obtained are small.
For gamepads, we have implemented a format that determines buttons from rolls.
The keyboard is expected to be complicated, so I will postpone it.
The title of this thread requires a modern keyboard config, which takes a lot of time.
After it turns out that there is no problem with the implementation on the gamepad side, we will move on to work.