- Joined
- Jun 25, 2015
- Messages
- 132
- Reaction score
- 28
- First Language
- English
- Primarily Uses
- RMVXA
So, I've got this concept I kicked around last night, wanted to get a little feedback on the imagined mechanics of this game.
The idea is this, social order has broken down, services stop, chaos rules.
You're a young protagonist, tasked with protecting your loved ones, friends and territory. You have to repel rival gangs,
collect food and other resources, and equip your gang with the weapons and armor they need to give them the edge.
Combat would play out in a Tactics based scene, with an overworld city map that shows areas of influence and controlled blocks,
color-coded to each gang.
In general, a survival/tactics/RPG/RTS.
No zombies, or magic, just guns, gangs and gameplay.
I may even break down and try this project out for IGMC this year, since it's starting in like 30 minutes or something.
This game would not have too much story or narrative past the initial setup and tutorial.
Let me know what you think.
The idea is this, social order has broken down, services stop, chaos rules.
You're a young protagonist, tasked with protecting your loved ones, friends and territory. You have to repel rival gangs,
collect food and other resources, and equip your gang with the weapons and armor they need to give them the edge.
Combat would play out in a Tactics based scene, with an overworld city map that shows areas of influence and controlled blocks,
color-coded to each gang.
In general, a survival/tactics/RPG/RTS.
No zombies, or magic, just guns, gangs and gameplay.
I may even break down and try this project out for IGMC this year, since it's starting in like 30 minutes or something.
This game would not have too much story or narrative past the initial setup and tutorial.
Let me know what you think.

