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- Feb 8, 2014
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- RMVXA
Hello! I'm very hesitant to post this, as my past few requests have had no luck. I've probably been asking for too much in each, but I digress.
Several bugs in my game are caused by the way that normal priority currently works. In a normal VX Ace game, a player and a normal priority event will almost always be on different tiles. However, my project is using multiple tactics to subvert the grid, including parallax mapping, custom event placements, custom event and player hitboxes, and a custom interactionbox (the box that determines where the player is interacting with events), so there are many cases where the player and a Normal Priority event may be on the same tile. This means that in these cases, the event cannot be activated, as normal priority specifically requires that the event and the player be on different tiles.
My request is for the code defining normal priority to be modified so that the player can activate the event not only from adjacent tiles, but also from the same one.
Several bugs in my game are caused by the way that normal priority currently works. In a normal VX Ace game, a player and a normal priority event will almost always be on different tiles. However, my project is using multiple tactics to subvert the grid, including parallax mapping, custom event placements, custom event and player hitboxes, and a custom interactionbox (the box that determines where the player is interacting with events), so there are many cases where the player and a Normal Priority event may be on the same tile. This means that in these cases, the event cannot be activated, as normal priority specifically requires that the event and the player be on different tiles.
My request is for the code defining normal priority to be modified so that the player can activate the event not only from adjacent tiles, but also from the same one.