- Joined
- Feb 8, 2014
- Messages
- 518
- Reaction score
- 223
- First Language
- English
- Primarily Uses
- RMVXA
Hello! I'm using the script in the title, where you can configure an event to follow the movements of the player, as well as a Free Movement script. I'm using it for just that; a table event that the player can push or pull. However, should the table hit any wall or other event and be unable to move, the player still can, meaning that they can become de-synced. This usually leads to the player being trapped up against the table, unable to move forward or back. What I'm requesting is either a modification of this script to add a "Player cannot move if event cannot move" functionality, or the instructions to do so myself.
Thank you, as always, in advance for any help!
Thank you, as always, in advance for any help!

