- Joined
- Jan 15, 2020
- Messages
- 208
- Reaction score
- 128
- First Language
- French
- Primarily Uses
- RMMV
Hello,
before explaining everything, I'd like to add some features to an existing plugin that you can find here.
The original plugin allows to upgrade weapons (and weapons only) with money (and money only)
But for my game, I need other features :
- Upgrade the bust armor (ie padded armor, chain mail, robe, etc)
- Add a suffix with the number of upgrades (+1, +2, +3, etc)
- Upgrade the stuff with money and a bunch of materials (copper, steel, whatever)
It must be compatible with YEP Attachable Augments : This plugin allows to write suffix when an augment is equipped (like Long Sword of Water). So it would be a "Long Sword of Water +3' for example.
Why not using the YEP upgrade plugin ? Because I need it to be in an extra scene, as DrDhoom does. It must not be available in the menu or the item scene. It has to open a new window when we talk to the blacksmith or when my merchant uses the "Smith" skill.
So first question : Do you think it's doable ?
Second : Does anyone would like to help me out with this one?
Thank you very much for reading.
See ya!
before explaining everything, I'd like to add some features to an existing plugin that you can find here.
The original plugin allows to upgrade weapons (and weapons only) with money (and money only)
But for my game, I need other features :
- Upgrade the bust armor (ie padded armor, chain mail, robe, etc)
- Add a suffix with the number of upgrades (+1, +2, +3, etc)
- Upgrade the stuff with money and a bunch of materials (copper, steel, whatever)
It must be compatible with YEP Attachable Augments : This plugin allows to write suffix when an augment is equipped (like Long Sword of Water). So it would be a "Long Sword of Water +3' for example.
Why not using the YEP upgrade plugin ? Because I need it to be in an extra scene, as DrDhoom does. It must not be available in the menu or the item scene. It has to open a new window when we talk to the blacksmith or when my merchant uses the "Smith" skill.
So first question : Do you think it's doable ?
Second : Does anyone would like to help me out with this one?
Thank you very much for reading.
See ya!