- Joined
- Apr 2, 2012
- Messages
- 150
- Reaction score
- 2
- First Language
- English
- Primarily Uses
Going over the engine I have been tempted to change existing scripts but my experience with other game engines is that its often not necessary to do so and is often a mistake.
For example I am looking into turning the default battle system into a fully real time active battle system. This means that the BattleManager module script would need to be modified from what I can tell. Yet I am unsure if it is a good idea.
If I do decide to modify existing scripts is it easy to revert my changes if I realize the effects are undesirable without losing work on other scripts I have created?
edit: I believe I just answered my own question by experimenting. The answer appears to be no, its not necessary to modify original scripts, I can just make a new script that call functions with the same names and the newer script will take priority.
For example I am looking into turning the default battle system into a fully real time active battle system. This means that the BattleManager module script would need to be modified from what I can tell. Yet I am unsure if it is a good idea.
If I do decide to modify existing scripts is it easy to revert my changes if I realize the effects are undesirable without losing work on other scripts I have created?
edit: I believe I just answered my own question by experimenting. The answer appears to be no, its not necessary to modify original scripts, I can just make a new script that call functions with the same names and the newer script will take priority.
Last edited by a moderator:

