modify Hit Rate mid sequence

ravenhood

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Hi, i want to ask if there is any way to modify a skill hit rate mid of its Action Sequence? For example, it's a skill that will hit enemies 3 times, however i want to make so that 2 later hits only have 30% of chance to hit.
 

Tiamat-86

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i haven't tried using if ... statements in action sequences before but thats listed as a thing in pack 1.
so theoretically is should work having the 2nd and 3rd hit of the action sequence doing an
if Math.randomInt(100) < = = 30
action effect
 

ravenhood

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@Tiamat-86 thank you for replying. That could work in a way but i want to really consider other factors such as user's hit and enemy's eva rate ... into it. :)
 

Andar

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then you probably need a specific plugin for that.
the default engine considers the hit rate to be static and doesn't even have action sequences, and the plugins that enable action sequences are usually isolated and don't change the engine basics.

please remember to list your battle plugins when requesting that so that compatibility issues can be checked.
 

ravenhood

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@Andar actually because i remember there is a plugin for modify hit rate mid sequence from Yanfly, however i couldn't remember exactly which one was it. So i think somebody could give me a hint
 

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