RPG Maker Forums

OK so this is my first post and i apologize in advanced if this in the wrong place or if i break a different rule but I'm having a little bit of an problem,

The problem is creating a general instance of an item and a unique instance of a item at the same times and the interactions between them.

I am using two scripts for this which are a enchanting script which is a bit big so ill just post the link to the guys site

http://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/runic-enchantment/

The other is a script that lets you make certain items Unique which is located here: 

http://forums.rpgmakerweb.com/index.php?/topic/7431-ses-instance-items-v13-february-17th-bugfix-for-anti-bloat-bugfix-for-main-script/ on the rpg maker forums itself.

These scripts are fully functional and I am having no problem but this one tiny problem within the rpg maker vx software itself.

The runic enchantments allows me to add runes to a weapon to power it up but if you for example add a item that will increase physical damage by 10 to the basic weapon  Hand Ax it will add it TO EVERY HAND AX.

So to fix this i downloaded the second script to make the new Ax unique by adding <unique> to the note tags but runic enchantments will carry over all properties but that makes just the rune not the enchanted ax

special. I also tried making the Ax unique but that makes Huge pile ups of ugly weapons in the items tab.

(also runes are not perm so you can take them on or off whenever you want which makes it a bit harder)

Is there anything I can do with the common events page or switches that will allow instances to be unique or is this impossible without a commission?

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top