Modifying Database through Script Additions

Warpmind

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I think this should be the right place for this. Maybe. Don't think it quite fits in Script Requests or thereabouts, at least.

If I were to, say, add a Param, XParam or Sparam in the Game_BattlerBase script (as an example, adding the line "def pwr;  param(8);   end               # PWR  PoWeR" at the end of the param block), is there any way I'd be able to see it and use it in the Database? Obviously not in the parameter curves under Classes, but perhaps in the pulldown menus under Features?

Not really expecting a "yes" to this one; most likely I'll just have to do a lot of manual script calls and so on, but... it'd be really nice if it were possible.
 

Engr. Adiktuzmiko

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but perhaps in the pulldown menus under Features?
Nope since that means you need to edit the editor itself... That would go against the EULA, so unless EB put that themselves, it's a no.
 
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Shaz

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No. Changing scripts affects what happens to the game, not what happens in the editor.


If the answer were yes or possibly, this really would belong in RGSSx Script Support ;)


I do wish we could create our own features and effects and see them in the editor. And our own event commands. And other stuff.
 
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Wavelength

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I do wish we could create our own features and effects and see them in the editor. And our own event commands. And other stuff.
Seconded!  It would be a really nice feature for future versions and would make the process of creating really nice games (as opposed to average ones) a lot easier.
 

Warpmind

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So, basically as expected - and Shaz, are you sure it'd belong in Script Support, since it'd technically be a matter of Database adjustment? ;)
 

Shaz

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If I were to, say, add a Param, XParam or Sparam in the Game_BattlerBase script (as an example, adding the line "def pwr;  param(8);   end               # PWR  PoWeR"
Yes, because we don't have a forum for database/editor adjustment, and you are attempting to do it via scripts.
 
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Warpmind

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Fair 'nuff.
 

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