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- Mar 5, 2021
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Working on the beginnings of a game, and have done a lot of looking around to get a system to work but the RPGMaker set isn't cutting it most of the time. I got the VisuStella demo set of plugins, which helped a lot for elemental handling, but it still doesn't do what I need to with statuses.
Hopefully I can incorporate this with the VisuStella ElementStatusCore to get the effect I want, but the baseline is this:
- Every enemy has an Element and a Type, which determines its weaknesses to various elements and status effects
- Elements only affect elemental weaknesses, and have been implemented.
- Type-based Status weaknesses have not been implemented, but the elemental variation from Types has.
- Each Type (Human, Tribal, Machine, etc) has varying resistances, such as Machines being immune to many statuses.
- The problem is with the State Rate Trait
I would like for the State Rate to just modify incoming statuses, and not the outgoing that it actually manipulates.
(For example: If I set an enemy to have a 25% State Rate for Poison, I want it to be given the Poison status 25% of the time when hit by a move that has a 100% chance of inflicting it)
I don't want to try and make some enormous and complicated series of checks on every attack to see if the target is of certain types, because in some instances I want these to combine with other Types, like Bosses having ~80% reduced chances to be inflicted with any status.
If you know of a plugin or something that I can modify in JS to achieve this (or something very similar), that would help immensely.
Hopefully I can incorporate this with the VisuStella ElementStatusCore to get the effect I want, but the baseline is this:
- Every enemy has an Element and a Type, which determines its weaknesses to various elements and status effects
- Elements only affect elemental weaknesses, and have been implemented.
- Type-based Status weaknesses have not been implemented, but the elemental variation from Types has.
- Each Type (Human, Tribal, Machine, etc) has varying resistances, such as Machines being immune to many statuses.
- The problem is with the State Rate Trait
I would like for the State Rate to just modify incoming statuses, and not the outgoing that it actually manipulates.
(For example: If I set an enemy to have a 25% State Rate for Poison, I want it to be given the Poison status 25% of the time when hit by a move that has a 100% chance of inflicting it)
I don't want to try and make some enormous and complicated series of checks on every attack to see if the target is of certain types, because in some instances I want these to combine with other Types, like Bosses having ~80% reduced chances to be inflicted with any status.
If you know of a plugin or something that I can modify in JS to achieve this (or something very similar), that would help immensely.