- Joined
- Jul 17, 2017
- Messages
- 41
- Reaction score
- 3
- First Language
- Spanish
- Primarily Uses
- RMVXA
Hello everyone!
well first off i mean i have been using a very interesting script called "External Script Loader" which allows RPG Maker to load .rb script externally (as file)
the matter is the following.
I create an external file with a Module
Example:
RPG Maker loads it perfectly. but I wanted to experiment further.
in Window_Base / def draw_item_name
I wanted to see if the item name could define the module.
Example:
Write here:

equals Item.name

but I would like the item to have the name of the module Vocab_2 Item_1 to define its name (in this case "Bow")
so i did the following:

in this case item.name is equals Item_1
but for some reason it doesn't work.
I would appreciate if someone told me how to make the item name in the program define the module to display the name.
can that be possible?
Anyway, I would like to see if this technique also works not only with the names of the items, but also with $game_message.all_text and/or item.description.
thanks to everyone beforehand.
well first off i mean i have been using a very interesting script called "External Script Loader" which allows RPG Maker to load .rb script externally (as file)
the matter is the following.
I create an external file with a Module
Example:
Ruby:
module Vocab_2
Item_1 = "Bow"
end
in Window_Base / def draw_item_name
I wanted to see if the item name could define the module.
Example:
Write here:

equals Item.name

but I would like the item to have the name of the module Vocab_2 Item_1 to define its name (in this case "Bow")
so i did the following:

in this case item.name is equals Item_1
but for some reason it doesn't work.
I would appreciate if someone told me how to make the item name in the program define the module to display the name.
can that be possible?
Anyway, I would like to see if this technique also works not only with the names of the items, but also with $game_message.all_text and/or item.description.
thanks to everyone beforehand.




