MOG Battle HUD and Animation Issues

Plueschkatze

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Hello everyone :)


After searching for plugins to build the battle system I'd love to use for my current project I came across MOGs Plugins.


To be more precise the Battle HUD, Enemy Poses and stuff like that










some of the stuff in this demo video is pretty close to what I want to archive for my battle system. 


So I installed Battle Hud and Enemy Poses, but I can't figure out how I get the character images (Actors) to change from one pose/emotion to another.


I checked the face frame animation with true, but I dunno how to futher set it up neither can I find a good documentation on his website on how to do so.


But maybe I'm just blind...


What I've done so far:


- Copied BattleHud Images and the js from Mogs Demo Project to mine (Using ClassicII) (BattleHud is working fine)


- Costum Reposition (since I'll have only 2 actors and a different screen size) (worked)


- Turned FaceFrameAnimation from false to true


- Did use the sample image for Actor_1, scaled it on the width to 500% and copied the actor images 4 times over and changes the hue to see diffences for each frame... Saved a Actor_1[Poses] (like explained under the enemy poses plugin) (ATM I saved the file like the normal HUD Images under img/battlehud)


Sorry if it's a dumb question (maybe I'm just to tired to find the solution on my own right now)


Thanks for reading~


Hopefully someone is able to help me ;) A short discribtion on how to properly set this up would be perfectly fine. 
 

Plueschkatze

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Does nobody know?
 
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erikmidnatt

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I am having the same issue actually. I just downloaded the recent updates and still no dice for me. Tried a few things, can't seem to get the animated faces to work.


EDIT:I figrued out my issue at least. His example project has two instances of the battleHud.js file. One is slightly smaller than the other. The one inside the game project itself works. Not the one inside the  battlehud folder.
 
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