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Hello everyone 
After searching for plugins to build the battle system I'd love to use for my current project I came across MOGs Plugins.
To be more precise the Battle HUD, Enemy Poses and stuff like that
some of the stuff in this demo video is pretty close to what I want to archive for my battle system.
So I installed Battle Hud and Enemy Poses, but I can't figure out how I get the character images (Actors) to change from one pose/emotion to another.
I checked the face frame animation with true, but I dunno how to futher set it up neither can I find a good documentation on his website on how to do so.
But maybe I'm just blind...
What I've done so far:
- Copied BattleHud Images and the js from Mogs Demo Project to mine (Using ClassicII) (BattleHud is working fine)
- Costum Reposition (since I'll have only 2 actors and a different screen size) (worked)
- Turned FaceFrameAnimation from false to true
- Did use the sample image for Actor_1, scaled it on the width to 500% and copied the actor images 4 times over and changes the hue to see diffences for each frame... Saved a Actor_1[Poses] (like explained under the enemy poses plugin) (ATM I saved the file like the normal HUD Images under img/battlehud)
Sorry if it's a dumb question (maybe I'm just to tired to find the solution on my own right now)
Thanks for reading~
Hopefully someone is able to help me
A short discribtion on how to properly set this up would be perfectly fine.
After searching for plugins to build the battle system I'd love to use for my current project I came across MOGs Plugins.
To be more precise the Battle HUD, Enemy Poses and stuff like that
some of the stuff in this demo video is pretty close to what I want to archive for my battle system.
So I installed Battle Hud and Enemy Poses, but I can't figure out how I get the character images (Actors) to change from one pose/emotion to another.
I checked the face frame animation with true, but I dunno how to futher set it up neither can I find a good documentation on his website on how to do so.
But maybe I'm just blind...
What I've done so far:
- Copied BattleHud Images and the js from Mogs Demo Project to mine (Using ClassicII) (BattleHud is working fine)
- Costum Reposition (since I'll have only 2 actors and a different screen size) (worked)
- Turned FaceFrameAnimation from false to true
- Did use the sample image for Actor_1, scaled it on the width to 500% and copied the actor images 4 times over and changes the hue to see diffences for each frame... Saved a Actor_1[Poses] (like explained under the enemy poses plugin) (ATM I saved the file like the normal HUD Images under img/battlehud)
Sorry if it's a dumb question (maybe I'm just to tired to find the solution on my own right now)
Thanks for reading~
Hopefully someone is able to help me
