Vis_Mage

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Hey,

I have a bit of an odd request. I'm attempting to use MOG's Battle Hud plugin (Xillia format, although I'm not sure that matters), and am running into an issue with how it interacts with some other plugins regarding HP and MP bars. In particular, Moghunter's plugin completely changes how the HP/MP bar is drawn, meaning plugins that would change those bars don't have any effect on the battle HUD. In particular, I'm mainly trying to get this MP Bar Layers plugin to work with the HUD.

Would someone be able to help me with an edit to MOG's plugin, to allow for the default engine's method of drawing the HP/MP bars?
 

HiddenAlchemist

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The reason is because the Mog battle hud plugins are heavily image-based. They use their own individual gauge images. So it is not going to match with the default gauges or other plugins which (I believe) are drawn by the native code.

The solution to this is pretty simple though. You can save images of your other gauges and place them into the battlehud folder, in essence recreating them. You may also need to adjust the x-y coordinates in the plugin parameters to match.

Or you can find another plugin that replaces the gauges in the pause menu, then make those gauges the same as in the battle hud.
 

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