MOG Battle Hud Issue - Can't see State turns (Buffs & States Core (YEP))

Discussion in 'Javascript/Plugin Support' started by nonkiru, Sep 30, 2019.

  1. nonkiru

    nonkiru Villager Member

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    Hello!
    Sorry if this post is a little wonky, this is my first forum post here...

    I'm having an issue not being able to see state turns when I use the MOG Battle Hud plugin.

    This is what it looks like with the MOG plugin:
    upload_2019-9-30_15-3-6.png

    When I use a skill that increases the state, it should look like this (it should display 0 if I don't use a skill):
    upload_2019-9-30_15-3-38.png

    I can see it increase the skill when I don't use the MOG Battle Hud plugin, so I know the skill/state aren't the issue. The skill also works fine, it does increase, I just can't see the state number increase with the plugin.

    (I also can't see state turns that countdown instead of being stacked like the example ;;)

    Here's what my plugin configuration looks like for both:
    MOG Battle Hud (just the states part):
    upload_2019-9-30_15-15-12.png

    Buffs & States Core:
    upload_2019-9-30_15-15-56.png upload_2019-9-30_15-16-7.png

    Plugin Links:
    MOG Battle Hud: https://atelierrgss.wordpress.com/rmv-battle-hud/
    Buffs & States Core (YEP): http://www.yanfly.moe/wiki/Buffs_&_States_Core_(YEP)

    Thanks in advance!
     

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  2. nonkiru

    nonkiru Villager Member

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    (bump)
    If the above isn't possible- then is it possible to change a state's sprite depending on the number?
    For example, my state is called "Star" - any healing abilities used (by a certain actor) and/or using the ability "Star Count" increases it by 1. If the state is increased by 1 and turns from 0 to 1 stars, am I able to have a different sprite for 0 to 10?

    I'm making the graphics myself, so I wouldn't mind this option.

    Thank you again! :kaoluv:
     
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  3. nonkiru

    nonkiru Villager Member

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    I still haven't found a solution to this... :kaocry:
     
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  4. nonkiru

    nonkiru Villager Member

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    Is there maybe an alternate way to convey this?
     
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  5. nonkiru

    nonkiru Villager Member

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    Still haven't found a solution. I'm sorry for spamming this!
     
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  6. nonkiru

    nonkiru Villager Member

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  7. nonkiru

    nonkiru Villager Member

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    I'm fearing there isn't any solution to this- do I need to provide any more information?
     
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  8. nonkiru

    nonkiru Villager Member

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    I don't have much else to add to this, my problem still stands.
     
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  9. nonkiru

    nonkiru Villager Member

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    It's ya giiiiiiirl, still got an issue with this. :kaojoy:
     
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  10. nonkiru

    nonkiru Villager Member

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    About half a month later. Still an issue.
     
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  11. NikkiKaji

    NikkiKaji Villager Member

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    I'm assuming you don't use sideview battlers, correct? The issue with Mog's Battle HUD and the State Display has been an issue for quite some time, and the reason is because Mog's plugins focus more on "graphics and looks" rather than compatibility. Basically, anything that changes how the game looks UI (battle, menu, etc.) most likely won't be compatible with any other plugin that affects UI. I'm having the same problem, and it seems the only way I've been able to work around this is by showing the states and the turns above my sideview battler's heads. Maybe that could be your work around?

    However, a patch for this problem would be awesome either way.
     
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  12. nonkiru

    nonkiru Villager Member

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    How have you done this? I haven't touched the plugins or anything since I made this post, so I've fallen out of touch a little.
     
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  13. NikkiKaji

    NikkiKaji Villager Member

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    I use this plugin: http://www.yanfly.moe/wiki/Visual_State_Effects_(YEP) and set everything under the "Actors" and Enemies" parameters to true. Unfortunately, this is one of the plugins yanfly is charging for, so if you didn't download it already, you'll have to buy it. It's only a dollar though, so it's not bad. Also in my game it's placed beneath both the buffs and states core and the mog battle hud.
     
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  14. nonkiru

    nonkiru Villager Member

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    I added it, changed the parameters, and nothing changed. I feel kinda stupid right now lmao
    upload_2019-11-18_1-20-7.png
    upload_2019-11-18_1-20-29.png
    He should be displaying the 1 or something (?) I'm a little confused on how this is meant to work, I'm sorry...
     
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  15. NikkiKaji

    NikkiKaji Villager Member

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    Oh no no, that's why I had asked if you used sideview battlers. You can't make the icons appear on the actual battle HUD faces due to incompatibility, but you can make them appear above the heads of sideview battlers. That's the method I use, but if you don't use sideview battlers, then unfortunately there's no current way to display the turn count on the hud.
     
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  16. nonkiru

    nonkiru Villager Member

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    OH, duh. Looks like I'm back to the drawing board. Thank you for the help anyway!
     
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