Parallax Panda

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So I'm using one of MogHunters Battle HUD's (Classic II), and I noticed that there's a parameter called "animated frames" under "FACE". I think this image here demonstrates what it could look like:
But I have no idea how to set this up. The Portuguese aside, I can't find any instructions, notetags etc that would indicate how to set this up? Does anyone know?
 

MrKiwi

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Hello, if you still need some help: when you turn the animated frames on for a face, the plugin will automatically divide that file in 5, there's no default modification for this unless you directly modify the script.

So, your face_X file has to be divided in 5 faces, busts or whatever. Here's the thing, I don't know which expressions are used nor in what order they should go. I assume you have the stand, cast, attack, negative state and damage (I'm not sure...)

Hope this helps you a bit :)
 

Parallax Panda

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@MrKiwi
That helped me a lot actually, Thank you.

Since then I’ve realized that there’s an option for animated HP/MP/TP bars as well. Do you happen to have any idea how they work as well?
 

MrKiwi

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I kinda do, not sure how they blend, but the magic with that is, if you have only one bar thats frame 1, if you double the size of the picture and make another bar with different color, its frame two.
gauges.jpg
This is a quick example I made, bar 1 its the original with no animation, if you turn on animations, you'll have to stretch the image and add bar 2 and 3, it will animate with those colors. Its all one long gauge picture. I think the plugin will always read 3 bars, I'm not sure, but this is how it works, hope you understand this raw explanaition :kaoswt:
 

Parallax Panda

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@MrKiwi
Thanks again, it makes sense. The principle seems to be the same as with the portraits.
 

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