RMMV MOG Char Particle Effects - Particles priority (layer) tied to event. Seeking help to make it independent.

Narch

Veteran
Veteran
Joined
Jan 13, 2017
Messages
66
Reaction score
9
First Language
French
Primarily Uses
Hello.

As said in the title, I'm seeking help from someone to modify this MOG script to allow particles to be displayed on one of the 3 layers, independently of the event layer.

Plugin commands includes: "EVENT_ID : MODE : POWER : BLEND : X : Y : POSITION : FILENAME", but there's no option for the layer. It can create the problem shown in attached picture, even in the MOG Master demo.
The event is set to priority "same as characters", and its particles won't go over top tiles.
Similar problems can occur where "below characters" won't make the particles go under some wall tiles for exemple.

Thank you for reading.

Download: https://atelierrgss.wordpress.com/download-page-mv-01/
 

Attachments

  • RMG Mog Char Particle Effects layer exemple.jpg
    RMG Mog Char Particle Effects layer exemple.jpg
    27.9 KB · Views: 3

Latest Threads

Latest Profile Posts

Progress on one of my projects has been slow, but I'm at a spot now where I feel like sharing the four main characters.

From left to right we have: Amabel, Tibby, Dusty, and Wren.

tibbyrpgcast.jpg
I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.
unknown.png

"Fight me."
I'll finally wash my clothes today!
SA46ATTACK.gif :kaojoy:New Arab character in action.

Forum statistics

Threads
110,608
Messages
1,054,678
Members
143,736
Latest member
EmBee
Top