MOG Chrono Engine - move_to_target, make the character walk, insted of jump.

Kurot

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Hi guys, I'm here again, and humbly requesting someone to help me change the mechanics of the Chrono Engine plugin that has been bothering me.

When the character or any enemy attacks, they jump to reach the target.

I wonder if it is possible to make him walk instead of jumping when he attacks.

I searched the entire MOG_ChronoEngine.js plugin, studied the basics of javascript, but I still couldn't identify a way to change this attack style.

So, I really appreciate any tip to be able to achieve this goal.

Sorry again for just asking, I hope to be able to return the favor someday in other ways.
 

ShadowDragon

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does that happen on a clean project of demo where its in?
if its the demo, you might see what the comments for the attacks are.

if its a clean project, it would be harder, but its advised to make your project inside the demo,
so you can always return to the setups very easely.

it can be the moverout of the enemy (if its jumps) or not.
 

Kurot

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it can be the moverout of the enemy (if its jumps) or not.


In fact, the move_to_target command is a standard command for all types of short-range attacks in Chrono Engine.
So any type of attack (normal attack or ability) for the character or enemy to reach the target regardless of where they are, you must use the command tool_position: move_to_target, which is in the events of the Tool Map.

But by default, this command always makes a leap to reach the target.

obs.: I'm trying to make the change in the plugin's demo itself.
 

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