- Joined
- Jun 5, 2016
- Messages
- 15
- Reaction score
- 5
- First Language
- Portuguese
- Primarily Uses
- RMMV
My problem is: When you choose a main character and put the name of the file, for example, $zidane.png, all other poses are varied from that name, like $zidane_idle.png, $zidane_damage.png, etc.
However, when the battle starts, the plugin uses the same image as the character, $zidane.png to stay in battle mode. Certainly the spritesheet is shared with both walking and battling animations.
I would like a help or direction from which part I can change in the plugin to add another pose for the battle mode.
My goal is, for example, when entering the battle mode the character changes the image to one holding a sword, exactly as in Chrono Trigger.
I tried to make several changes with the little knowledge I have, but as I know nothing but to observe and do something similar to something already done inside the plugin, I need help.
Thanks in advance for any comments.
However, when the battle starts, the plugin uses the same image as the character, $zidane.png to stay in battle mode. Certainly the spritesheet is shared with both walking and battling animations.
I would like a help or direction from which part I can change in the plugin to add another pose for the battle mode.
My goal is, for example, when entering the battle mode the character changes the image to one holding a sword, exactly as in Chrono Trigger.
I tried to make several changes with the little knowledge I have, but as I know nothing but to observe and do something similar to something already done inside the plugin, I need help.
Thanks in advance for any comments.

