Veggiebad

Veteran
Veteran
Joined
Nov 27, 2017
Messages
48
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Hello everyone,

I have came across a problem being faced with Moghunter's Chrono Engine Active Battle System where I require skills and items needed to temporarily stun and paralyze enemies, whether it'd be used with a hookshot or a boomerang. The problem I am facing is that whenever a stun effect is placed upon an enemy, that effect is indefinite until I leave the room or the enemy dies. The same debacle occurs when the player gets affected by stun or paralysis, where I get stunned indefinitely until I die.

I tried using the tool_Knockback_Duration comment but nothing seems to happen. What do I need to do to properly apply stun mechanics?
 

Latest Threads

Latest Posts

Latest Profile Posts

Next goal is to make pull & push + lift & throw systems with mouse support and have skill levels in them and action indicators!
>What's your avatar about? Is it yours?
I did not do that drawing. It's a screenshot taken from a comic featuring characters from Touhou such as Tenshi and Iku (the girl in the avatar). It's drawn by someone under the name of Yohane.
Link to the comic (SFW, but navigating around Dynasty Reader is NSFW)
Progress on my game is nearly done, so I figured I show you guys the title screen. I hope you like it!
Title Screen.png
Does this ever happen to anyone?: your making a battle sprite [or any sprite] then when you mess something up you then see it as something diff, then working with it? its hard to say in words but it happens to me all the time
found out how to change pfp, literally there's a hidden thingy on the bottom of it

Forum statistics

Threads
109,167
Messages
1,042,667
Members
141,665
Latest member
beauty143
Top