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Hello everyone,

I have came across a problem being faced with Moghunter's Chrono Engine Active Battle System where I require skills and items needed to temporarily stun and paralyze enemies, whether it'd be used with a hookshot or a boomerang. The problem I am facing is that whenever a stun effect is placed upon an enemy, that effect is indefinite until I leave the room or the enemy dies. The same debacle occurs when the player gets affected by stun or paralysis, where I get stunned indefinitely until I die.

I tried using the tool_Knockback_Duration comment but nothing seems to happen. What do I need to do to properly apply stun mechanics?

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