Lyseth

Potato Mage
Veteran
Joined
May 26, 2015
Messages
723
Reaction score
44
First Language
English
Primarily Uses
RMMV
So I'm trying to use Yanfly's animated SV enemies with MOG's engine, and have the engine core, battle engine core and and SV enemies plugins from yanfly (only those 3), but the the game keeps showing the enemies as the entire sprite sheet, can anyone using this plugin alongside MOG's show me their plugin listing so I can copy the setup?
 

Kwerty

Veteran
Veteran
Joined
Feb 22, 2014
Messages
385
Reaction score
619
First Language
English
Primarily Uses
RMMV
When you say "MOG's engine" - Which MOG plugin are you using specifically?
 

prepe

Veteran
Veteran
Joined
Apr 11, 2012
Messages
39
Reaction score
5
Primarily Uses
I use mog and yanfly side by side in my game almost everything works just fine together make sure yanflys plugins are on top of the mog plugins and It should work fine no edits needed. Some of the plugins however don't work with it and needed some modifications, but as @Kwerty asked will need to know what plugins you are using of mogs?
 

Lyseth

Potato Mage
Veteran
Joined
May 26, 2015
Messages
723
Reaction score
44
First Language
English
Primarily Uses
RMMV
When you say "MOG's engine" - Which MOG plugin are you using specifically?

I'm using MOG's example project as a base so all the plugins it had installed have not been tampered with and are still present.
 

Davidson_Audio_

Villager
Member
Joined
Sep 19, 2018
Messages
20
Reaction score
2
First Language
English
Primarily Uses
RMMV
Lyseth try putting the Yanfly plugins in order before the MOG plugins in order. Also you may need to put enemy battler sprite sheets in the sv_actors folder as well as the enemy note tag like this <Sideview Battler: SF_Actor3_8>

Also try disabling MOG_ChainCommands, MOG_battlermotion, MOG_sHud, and MOG_Varible HUD.

Hope this helps Lyseth
 

Latest Threads

Latest Posts

Latest Profile Posts

A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

Forum statistics

Threads
115,863
Messages
1,093,555
Members
151,083
Latest member
pasted
Top