ozaya

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Hey guys... Can somebody help me with this?
I'm using some Mog Hunter Scripts. Including the Boss HP Gauge Plugin... however, the Gauge itself is appearing wrong...

14cupn4.png


As you can see, the Gauge is like at 1/4 of all... The HP isnt the Problem cause this Boss' Full HP is 700.... All the files are original (I've just changed the color's...) so idk what the problem is <.<
Does anyone what I can do? Thank you in advance!
 

bgillisp

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I've moved this thread to Plug-In Support. Thank you.

 

Fufi_Saintz

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Hey guys... Can somebody help me with this?
I'm using some Mog Hunter Scripts. Including the Boss HP Gauge Plugin... however, the Gauge itself is appearing wrong...

14cupn4.png


As you can see, the Gauge is like at 1/4 of all... The HP isnt the Problem cause this Boss' Full HP is 700.... All the files are original (I've just changed the color's...) so idk what the problem is <.<
Does anyone what I can do? Thank you in advance!
Hi! Sorry for necropostig but... I have the same problem.. ¿Did you ever find a solution?
 

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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