Uranium

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Hey I am trying to force a battle to stop for a cut scene.

I have got it so when the enemy gets below a certain HP%it triggers a common event.

But I can still see the battle UI using chrono battle system.

I found that If I use plugin command: chrono_mode : false this will free up my actors and i can move around but the UI will still be there and if I try to transfer it locks up.
 

Lex1253

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Yeah, I've been trying to make something similar to this, but haven't been able to come close...
 

Uranium

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Yeah, I've been trying to make something similar to this, but haven't been able to come close...


I believe in @ct_bolt !!!! If any one is able to do this he will be the guy! I also believe he is working on something like this. I am not 100% sure but I will pay him if he is able to make this happen! Or something similar possibly!??! I will message him today and see what he says.
 

ct_bolt

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If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
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After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
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