MOG_Eguip.Js/GALV_MagicShards.Js Compatibility Issue

a noble wolf

Veteran
Veteran
Joined
Sep 8, 2012
Messages
45
Reaction score
24
First Language
English
Thank you in advance for any help you may provide.

I am using Moghunters Monogatari menu (https://atelierrgss.wordpress.com/rmv-monogatari/)
This menu system consists of:
Mog_SceneEquip.js
Mog_SceneItem.js
Mog_SceneMenu.js
Mog_SceneSkill.js
Mog_SceneStatus.Js

I am also trying to use GALV_MagicShards.js.

I am getting an error "TypeError Cannot set property 'Opacity' of undefined."

I have figured out that this issue is linked to a conflict of GALV_MagicShards.js and Mog_SceneEquip.js

I am currently trying to contact Galv and Moghunter on the issue.

I am wondering if anyone else is having this issue and if they resolved it and if the later how you fixed it.

Thank you again for your help
 
Last edited:

Low

Veteran
Veteran
Joined
Oct 29, 2015
Messages
167
Reaction score
257
First Language
english
Primarily Uses
Have you found a work around for this? I'm stuck on this issue and would really like them to work together.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,085
Members
137,583
Latest member
write2dgray
Top