Cat_w_Mask

Villager
Member
Joined
Jul 1, 2021
Messages
8
Reaction score
6
First Language
English
Primarily Uses
RMMV
MOG_Scene Item plugin for removing item categories

Hello, good night everyone..
Sorry to disturb your great night, but it seems i have a little problem about this plugin

Screenshot 1_19_2022 11_54_07 PM.png
[Ignore the resolution xD]

I want to remove item categories (Weapon and Armors) from Item Menu. I already tried many plugins to try remove those categories from Item Menu, such as:
1. MrTS_NoItemCategories from Mr.Trivel
2. YEP_ItemCore with YEP_X_ItemCategories from Yanfly
Their plugin worked individually, but it seems didn't worked/compatible with MOG_SceneItem. Sorry for my bad English though..

My question is..
Is there anyway to remove those categories manually with something code on JS?
Or is there a plugin to remove those categories which compatible with MOG_SceneItem?

Thanks, any helps'll be helpful for me, since I am still learning about plugin on RPG Maker MV:rhappy:
 

Attachments

  • MOG_SceneItem.js
    50.2 KB · Views: 3

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
5,468
Reaction score
2,159
First Language
Dutch
Primarily Uses
RMMV
Mainly, because Mog probably uses images for those,
you can rule them out if you know where to look for.

you can rule you the parameter but it need a bit of re-arranged as well
as it is item (0), weapon (1), armor (2), keyitems (3)

armor and weapon can be vice versa, so there are parts to adjust them.
but I cannot tell on "how many" places it is called and where to changed.

but you can search the XY parameter on those call and rule them out with //
depending of your knowledge of js.
 

Cat_w_Mask

Villager
Member
Joined
Jul 1, 2021
Messages
8
Reaction score
6
First Language
English
Primarily Uses
RMMV
Mainly, because Mog probably uses images for those,
you can rule them out if you know where to look for.

you can rule you the parameter but it need a bit of re-arranged as well
as it is item (0), weapon (1), armor (2), keyitems (3)

armor and weapon can be vice versa, so there are parts to adjust them.
but I cannot tell on "how many" places it is called and where to changed.

but you can search the XY parameter on those call and rule them out with //
depending of your knowledge of js.
Sorry, the main problem is I still learning about js and haven't understand about this.
May I ask? What is "rule them out with //"?

MOG_SceneItem - Notepad 1_20_2022 1_26_54 AM.png

Should I just delete this line and solved the problem?:rswt
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
5,468
Reaction score
2,159
First Language
Dutch
Primarily Uses
RMMV
no, those just target the params, they arent particular in the way,
but you can do them nothing.

the from part = Moghunter.scItem_com2_X (Y), that is the part
to copy and press ctrl+F to search, but when I look through it,
there are 3 other parts that target the armor and weapon.

ruling those out can solve your problem, but while it target also
the index of image _com[2] and _com[3] I dont know what effect
it has if you left them out so you have _com[1] and _com[4].

if this throws an error, it need some tiny modifications in order to read
the item scene and key item scene.
but while I still learn JS, I cannot really help you modify the issue for you.

and more advance coder that has more knowledge are able to fix it for you,
or "overwrite" that function to do nothing anymore.

Like I said, there are more places that need parts ruled out that has to do
anything with armor and weapon.

I dont know if you use armor or weapon in general, and if you use the same
images for the menu.
 

Cat_w_Mask

Villager
Member
Joined
Jul 1, 2021
Messages
8
Reaction score
6
First Language
English
Primarily Uses
RMMV
no, those just target the params, they arent particular in the way,
but you can do them nothing.

the from part = Moghunter.scItem_com2_X (Y), that is the part
to copy and press ctrl+F to search, but when I look through it,
there are 3 other parts that target the armor and weapon.

ruling those out can solve your problem, but while it target also
the index of image _com[2] and _com[3] I dont know what effect
it has if you left them out so you have _com[1] and _com[4].

if this throws an error, it need some tiny modifications in order to read
the item scene and key item scene.
but while I still learn JS, I cannot really help you modify the issue for you.

and more advance coder that has more knowledge are able to fix it for you,
or "overwrite" that function to do nothing anymore.

Like I said, there are more places that need parts ruled out that has to do
anything with armor and weapon.

I dont know if you use armor or weapon in general, and if you use the same
images for the menu.
Alright then, thanks for responding my question. I really appreciated it.

Well, I changed my plan and make 4 categories for my item menu, such as Items, Key, Notes, and Others :kaoswt:. I don't want to waste my time because of it, thanks again:D:D
 

Latest Threads

Latest Posts

Latest Profile Posts

I officially declare today "test play day." I'm going to waste the whole day playing video games, which isn't a shock to anybody, but hopefully today I'll play my own and figure out what still needs fixin's.
Empty Bottles and Health Extenders are now a thing.
Also the Sling-Shot does damage to enemies now, but not a lot and you won't get gold from killing them that way.
ScreenShot_5_26_2022_11_36_32.png
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
Genuinely considering making a thread informing people how to Google.

Forum statistics

Threads
122,164
Messages
1,146,962
Members
160,434
Latest member
SirBigSad
Top