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So, i'm making a game based on Theatrhythm Final Fantasy (Which will be non-commercial, of course.) and i need a summon system that works differently to the one in the actual game. In the actual game, since there's time in it, a summon appears at a certain time. But i want my summon to appear after you get a chain of 25. Then, the team would be hidden, and a random summon you've unlocked would appear. Then, you'd have to hit 20 more notes, each one making the summon a bit brighter, until they flash white and unleash an attack. Then the team appears and the summon leaves. And how would you unlock said summons? With a notetag on an item that you could recieve, but doesn't appear in the menu. You could also add any features that would make the summon-making process easier.

Thanks in advance! (Also, tell me if my request is too cryptic, because i don't know if it is...)
(And, if you're mean, you can add a 5% chance for a thing called a Phorusracos to appear instead of a summon and do nothing!)

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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