MogHunter ATB - Battler Fade Enabled?

TheWhiteRose000

Veteran
Veteran
Joined
Jun 9, 2014
Messages
50
Reaction score
3
First Language
English
Primarily Uses
Long story short, I've narrows down my issue to the Moghunter ATB for some reason its enabling the battlers to fade (Galv Animated Battlers)
My friend was able to fix the old one but the newer version rectifies a lot of issues I have with other things however the fade is back and I don't know how to
disable it.

Anyone got a moment?
I want to get it so my battlers don't fade when they die.
 

old.txt

new.txt
 

Attachments

Kizami

Alejandro
Veteran
Joined
Dec 23, 2012
Messages
38
Reaction score
12
First Language
Spanish
Primarily Uses
RMMV
Look for Battle End in the Battle Hud script, it starts with something like alias mog_battle_hud_battle_process_victory process_victory

Now, it appears:

def process_victory
    execute_face_effect_end
    mog_battle_hud_battle_process_victory
    end

I think the issue is the execute_face_effect_end. You could try removing it; I'm not sure if it would work as I haven't used Galv Animated Battlers, but you could try removing it, or this other option could work as well

replace it with:

def process_victory
    if $game_switches[x] == false
    execute_face_effect_end
    end
    mog_battle_hud_battle_process_victory
    end

$game_switches[x] would be the ID of an switch you would like to use. If it's OFF in this case, the effect will take place, if ON, the faces won't have the fade-out effect. At least this worked for me, but as I said, I don't know if it would fix the issue with Galv's script, xD
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,019
Members
137,564
Latest member
McFinnaPants
Top