Geeguz

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Can't tell if I'm missing something somewhere in the parameters, I've been screwing around with moghunters chrono engine to make a Zelda like battle system and after making custom art for the hud and gauges I realized I have no idea how to control the more specific variables of the CT bar, like the height lol just wondering if I'm missing something or if there is no option to edit that
 

AquaEcho

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No, you're not missing anything in the parameters, as it doesn't have HUD size in the parameters. You'd have to edit the source code itself on line 416
JavaScript:
this._hud_size = [-1,0,0,0];

and line 469
JavaScript:
CTSysHud.prototype.getData = function() {
    this.visible = true;
    this._hud_size[0] = this.x - ($gameMap.tileWidth() / 2);
    this._hud_size[1] = this.y - $gameMap.tileHeight();
    this._hud_size[2] = this.x + this._layoutImg.width - $gameMap.tileWidth();
    this._hud_size[3] = this.y + this._layoutImg.height;

Having to mess around with the source code for MOG HUDs are why I prefer using SRD HudMaker, which maybe you can use to display the values from MOG's ChronoCT plugin instead. If you do that just set visible to false, let MOG ChronoCT handle the calculations behind the scenes and input the reference values into SRD HudMaker.
 
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