Geeguz

Regular
Regular
Joined
May 28, 2019
Messages
45
Reaction score
14
First Language
english
Primarily Uses
RMMV
Can't tell if I'm missing something somewhere in the parameters, I've been screwing around with moghunters chrono engine to make a Zelda like battle system and after making custom art for the hud and gauges I realized I have no idea how to control the more specific variables of the CT bar, like the height lol just wondering if I'm missing something or if there is no option to edit that
 

AquaEcho

Script Kitty
Regular
Joined
Sep 20, 2021
Messages
1,710
Reaction score
1,174
First Language
English
Primarily Uses
RMMV
No, you're not missing anything in the parameters, as it doesn't have HUD size in the parameters. You'd have to edit the source code itself on line 416
JavaScript:
this._hud_size = [-1,0,0,0];

and line 469
JavaScript:
CTSysHud.prototype.getData = function() {
    this.visible = true;
    this._hud_size[0] = this.x - ($gameMap.tileWidth() / 2);
    this._hud_size[1] = this.y - $gameMap.tileHeight();
    this._hud_size[2] = this.x + this._layoutImg.width - $gameMap.tileWidth();
    this._hud_size[3] = this.y + this._layoutImg.height;

Having to mess around with the source code for MOG HUDs are why I prefer using SRD HudMaker, which maybe you can use to display the values from MOG's ChronoCT plugin instead. If you do that just set visible to false, let MOG ChronoCT handle the calculations behind the scenes and input the reference values into SRD HudMaker.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Okay, that is the last from me for a while, back to stupid work. Eugh!
I made a new little movie for my game, but I'm pretty sure it doesn't fit the family friendly rules here. :LZSgrin: I put it up on my youtube channel though.

Main theme for a Start/Continue/Options screen after Title card
28 notifications, and like 30 emails. And I was only gone for six hours. Yeah, I think I'm done for the day.
Also, I think I have a not secret admirer. Hooray...
Working on a battle cutscene, needs some polishing, but I'm liking the result:

Forum statistics

Threads
134,975
Messages
1,252,490
Members
177,847
Latest member
aceman989
Top