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- Jun 19, 2013
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Hi everyone! I tried installing Moghunter's battle transitions (https://atelierrgss.wordpress.com/rmv-battle-transitions/) and battle commands (https://atelierrgss.wordpress.com/rmv-battle-commands/) plugin, to a game with several Yanfly plugins, and whenever I enter an in-battle scene like party formation or equipment change, and then press back to return to the battle, it encounters an error:
Here's the log for the equip scene conflict with battle commands (if either both or only battle commands are enabled, this error log shows)
TypeError: Cannot read property '0' of undefined
at Window_ActorCommand.refresh_bitmap_com (MOG_BattleCommands.js:471)
at Window_ActorCommand.refresh_com_sprites (MOG_BattleCommands.js:458)
at Window_ActorCommand.makeCommandList (MOG_BattleCommands.js:448)
at Window_ActorCommand.get_full_list (MOG_BattleCommands.js:304)
at Window_ActorCommand.battle_commands_initialize (MOG_BattleCommands.js:243)
at Window_ActorCommand.initialize (MOG_BattleCommands.js:234)
at new Window_ActorCommand (rpg_windows.js:5356)
at Scene_Battle.createActorCommandWindow (rpg_scenes.js:2180)
at Scene_Battle.createActorCommandWindow (YEP_X_ChangeBattleEquip.js:316)
at Scene_Battle.createAllWindows (rpg_scenes.js:2151)
And this one's for the conflict with battle transition (if I disable battle commands)
TypeError: undefined is not a function
at Scene_Battle.Scene_Base.createTRBitmap (MOG_BattleTransitions.js:221)
at Scene_Battle.Scene_Base.executeTransitionEffect (MOG_BattleTransitions.js:315)
at Scene_Battle.update (MOG_BattleTransitions.js:731)
at Function.SceneManager.updateScene (rpg_managers.js:1788)
at Function.SceneManager.updateMainNoFpsSynch (YEP_FpsSynchOption.js:140)
at Function.SceneManager.updateMain (YEP_FpsSynchOption.js:133)
at Function.SceneManager.update (rpg_managers.js:1680)
Could this issue be solved by modifying a few lines of the Moghunter plugins or would it be too complex? If so, is there any other battle transition or aesthetic battle command plugin I could use? Thanks for your help.
Here's the log for the equip scene conflict with battle commands (if either both or only battle commands are enabled, this error log shows)
TypeError: Cannot read property '0' of undefined
at Window_ActorCommand.refresh_bitmap_com (MOG_BattleCommands.js:471)
at Window_ActorCommand.refresh_com_sprites (MOG_BattleCommands.js:458)
at Window_ActorCommand.makeCommandList (MOG_BattleCommands.js:448)
at Window_ActorCommand.get_full_list (MOG_BattleCommands.js:304)
at Window_ActorCommand.battle_commands_initialize (MOG_BattleCommands.js:243)
at Window_ActorCommand.initialize (MOG_BattleCommands.js:234)
at new Window_ActorCommand (rpg_windows.js:5356)
at Scene_Battle.createActorCommandWindow (rpg_scenes.js:2180)
at Scene_Battle.createActorCommandWindow (YEP_X_ChangeBattleEquip.js:316)
at Scene_Battle.createAllWindows (rpg_scenes.js:2151)
And this one's for the conflict with battle transition (if I disable battle commands)
TypeError: undefined is not a function
at Scene_Battle.Scene_Base.createTRBitmap (MOG_BattleTransitions.js:221)
at Scene_Battle.Scene_Base.executeTransitionEffect (MOG_BattleTransitions.js:315)
at Scene_Battle.update (MOG_BattleTransitions.js:731)
at Function.SceneManager.updateScene (rpg_managers.js:1788)
at Function.SceneManager.updateMainNoFpsSynch (YEP_FpsSynchOption.js:140)
at Function.SceneManager.updateMain (YEP_FpsSynchOption.js:133)
at Function.SceneManager.update (rpg_managers.js:1680)
Could this issue be solved by modifying a few lines of the Moghunter plugins or would it be too complex? If so, is there any other battle transition or aesthetic battle command plugin I could use? Thanks for your help.

