So I'm using moghunters "Monogatari menu plugins" for my game and it's a bit messy overall but the biggest problem I'm having is with the "Playtime clock" displayed in the Menu's main scene (the first scene that launches when you press "ESC". The plugin file that edits this scene is called: "MOG_SceneMenu".
The problem is that unless I use a Monospaced font (which I don't) the timer that counts up is moved a few pictures left and right depending on the currently displayed numbers width, every second it ticks - and it doesn't look very good.
Is there a way to fix this?
I can't turn off the playtime in the plugin parameters so it has to be in the menu. And well, to be honest, I actually prefer to display the playtime if possible. I'd rather find a fix for the clock then to find a fix to hide it.
Finding a monospace font to replace my current font is the most obvious work around of course but it's really a last resort since I use Google Fonts and there's only like 3-5 really booring monospace fonts on there...
Oh, and if someone tries to replicate the error keep in mind that the font that RM uses by default is a monospace font so you'd not be able to see the playtime clock jump around with that font as gamefont.
The problem is that unless I use a Monospaced font (which I don't) the timer that counts up is moved a few pictures left and right depending on the currently displayed numbers width, every second it ticks - and it doesn't look very good.
Is there a way to fix this?
I can't turn off the playtime in the plugin parameters so it has to be in the menu. And well, to be honest, I actually prefer to display the playtime if possible. I'd rather find a fix for the clock then to find a fix to hide it.
Finding a monospace font to replace my current font is the most obvious work around of course but it's really a last resort since I use Google Fonts and there's only like 3-5 really booring monospace fonts on there...
Oh, and if someone tries to replicate the error keep in mind that the font that RM uses by default is a monospace font so you'd not be able to see the playtime clock jump around with that font as gamefont.