Moghunter Plugin

Lilly

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PLEASE HELP!! :kaoeh:
I'm using Moghunter's MOG_BattleCry plugin to make voices in my game, I replaced the default ones with custom ones, but they weren't being replaced, I read the plugin and it said

"Add voices in the battle (action, damage, victory, etc ...) To define the voices it is necessary to edit the plugin manually. Editing the plugin should be done from line 70."

But I have no idea what I should be doing!! I'd really appreciate it , so can somebody please help me..? ;-; :kaocry:
 

slimmmeiske2

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Dopan

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PLEASE HELP!! :kaoeh:
I'm using Moghunter's MOG_BattleCry plugin to make voices in my game, I replaced the default ones with custom ones, but they weren't being replaced, I read the plugin and it said

"Add voices in the battle (action, damage, victory, etc ...) To define the voices it is necessary to edit the plugin manually. Editing the plugin should be done from line 70."

But I have no idea what I should be doing!! I'd really appreciate it , so can somebody please help me..? ;-; :kaocry:
i tried this with the mog hunter demo:
- go into the "SE" file scroll down to "P1_Action_01" and the following list..
SE.png
Actor1 ect.png
-take your sound files u want to use and Rename them into the SAME names like "P1_Action_01" and the others below
=> i only made a safe copy of SE-File and than used the frog sound and Copied+REnamed it into these:
"P1_Damage_01" (+02 +03)

- delete the old default "P1_Action_01" ect; in order to replace them with your renamed sound files
-> than i added a Battle Entry and tested it ..and when Actor1 got damage the Frog sound where used
eg battle entry.png
I didnt change any Setting in the Plugin i just replaced the Soundfiles..
-if that doesnt solve your problem,than i missunderstood the problem.
 
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Lilly

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I did that already, but it didn't do anything....Thanks for trying, but it'll be a real shame if I can't fix this...
 

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So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o
I am starting to enjoy writing. I never thought I would enjoy it since my dyslexia was holding me back so much.
Thanks to the community here :)
For those interested chapter 2 and 3 are available to read here:

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