- Joined
- May 12, 2017
- Messages
- 14
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
(note: i am not 100% sure if this belongs in requests or support, so if it turns out this is more support then request then its fine if this gets moved accordingly o.o)
Hello, sup and hi (in that order) Decided to start up a bit of a fresh thread regarding this but worth a mention. I started using the following plugin (long story short its slimier to the Tales of series. Here is some nameplate examples.
Anyway from the cringe sauce i think you realise after an attack enemies would not be able to take anymore damage for about 0.5 seconds. in addition there is no adjustment to how far or high one is able to knock them around. If this is possible is there a plugin update or adjustment to do the following:
1) Allow a little more freedom in the amount of invincibility frames when getting hit
2) (more important) Adjust how far or high an enemy can be moved once hit by specific skills/attacks, allowing air combos or knockback attacks
https://translate.google.co.uk/tran...lmbs-linear-motion-battle-system/&prev=search
Original Plugin location/page.
Hello, sup and hi (in that order) Decided to start up a bit of a fresh thread regarding this but worth a mention. I started using the following plugin (long story short its slimier to the Tales of series. Here is some nameplate examples.
Anyway from the cringe sauce i think you realise after an attack enemies would not be able to take anymore damage for about 0.5 seconds. in addition there is no adjustment to how far or high one is able to knock them around. If this is possible is there a plugin update or adjustment to do the following:
1) Allow a little more freedom in the amount of invincibility frames when getting hit
2) (more important) Adjust how far or high an enemy can be moved once hit by specific skills/attacks, allowing air combos or knockback attacks
https://translate.google.co.uk/tran...lmbs-linear-motion-battle-system/&prev=search
Original Plugin location/page.
