Moghunter's Battle Commands Opacity Issue

Seacliff

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I have been searching through the plugin's file and I'm struggling a bit to understand how Opacity is handled at some parts.

By default, battle commands have a bit of translucency when they are not selected, I find the battle commands hard to read in this state with certain battlebacks and personally want all the battle commands opaque.

Plugin Code: https://drive.google.com/open?id=1hJxx-XA-mgsdXsGv3l3xI375zO28clbp
 
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Ebanyle

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I'm pretty sure this is handled by default RMMV plugins. I don't know if it's how it works in Javascript, but try checking the classes MOG's plugin inherits from.
 

Seacliff

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I'm pretty sure this is handled by default RMMV plugins. I don't know if it's how it works in Javascript, but try checking the classes MOG's plugin inherits from.
This isn't about how Opacity is specifically coded, it's about finding and changing the set amount he uses.

For example in the update commands class he has:
"this._com_sprites.opacity = 90"
Which is used to set disabled commands to an opacity of 90 out of 255.
I can't find code like this for unselected commands, even if it's not as simple as 'this._com_sprites.opacity = 150'.

edit: Changed the original post in case that was confusing.
 

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