[Moghunter's Battle HUD] What activates "Face Frame Animation?"

MechScapeZH

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Hello everyone,

I just made a spritesheet for Moghunter's Battle HUD's "Face Frame Animation" option- the help page (Google Translated) of Moghunter's website reads as follows: You can activate animated faces through the option. (Face Frame Animation)

Example of Animated Face.

I interpreted the faces as "idle, winning, attack, attacked, KO," but I just realized that an explanation for each face isn't really included. When I implemented my spritesheet, the second and third faces don't show up- the character's face graphic doesn't change when he attacks, and I can't seem to figure out what makes these faces appear. The "idle," "attacked," and "KO" faces work perfectly, though.

Thank you in advance for your help.
 

J-G

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I don't think he mentions it or gives much ability to. That's why those extension were made. Only thing mention is to have the animation split into 5 faces, so that means it cycles without being specific.
 

MechScapeZH

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I don't think he mentions it or gives much ability to. That's why those extension were made. Only thing mention is to have the animation split into 5 faces, so that means it cycles without being specific.
I'm afraid I don't understand- cycles in what sense? If the faces wouldn't appear normally, why would Moghunter instruct the plugin users to include them?

I'll take a look at the extension again, but from what I gathered from reading the first post, there's no way to make a certain face appear when attacking.

Thank you again for your help.
 

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