Moghunter's Consecutive Battles Detects Only 2 Waves

MechScapeZH

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Hi everyone,

I've recently started using Moghunter's Consecutive Battles plugin, and I've ran into a problem. No matter how many waves I input, the plugin only detects the first 2- as in, when the battle starts, it displays "2 Waves" and ends after the second wave.

This is the code I'm using:
◆Plugin Command:consecutive_battles :110, 109, 114, 98, 99
◆Battle Processing:Blade Enforcer*2
◆Erase Event

Could anyone inform me of what I'm doing incorrectly?

Thanks so much in advance for your help.
 

minnty200

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I haven't had an issue like that yet using this script.

The way I've used it though is I have the waves use troop numbers that are in numerical order (E.g. Troop Number 108,109,110) The battle processing would be Troop number 107.
 

MechScapeZH

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I haven't had an issue like that yet using this script.

The way I've used it though is I have the waves use troop numbers that are in numerical order (E.g. Troop Number 108,109,110) The battle processing would be Troop number 107.
Thanks so much @minnty200 - I just tried that, inputting the following code:
◆Plugin Command:consecutive_battles : 109,110,111
◆Battle Processing:Axe Enforcer*2 (#109)
◆Erase Event

This almost worked, but oddly, this produces a 4-wave battle with 109 repeating twice! Thank you for this, though- this brought me a lot closer than I was.

Does anyone else know why this repetition of #109 might be happening? If I can solve that, I'm golden.
 

minnty200

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You don't need to add "109" to the consecutive battle plugin command because it is already acounted for in the battle processing event. you are essentially calling that troop twice. hope it helps! :)
 

MechScapeZH

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You don't need to add "109" to the consecutive battle plugin command because it is already acounted for in the battle processing event. you are essentially calling that troop twice. hope it helps! :)
Ohhhhh!!!!!!!!! Now THAT was the missing link here! It worked!

Thanks so much @minnty200 - your name has been added to my game's credits for your help!
 

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