- Joined
- May 22, 2012
- Messages
- 126
- Reaction score
- 25
- First Language
- English
- Primarily Uses
- RMMV
Moghunter created an amazing script for Rpg maker vx ace. This script combined random encounters and on-map encounters seamlessly. Why I have not seen this moved over to MV, I have no clue. The system:
- Drew a minimap that showed a player dot (represented by a blue dot) and multiple enemy dots (represented by red dots) that progressively move towards the blue dot.
- If the player's dot meets with one of the red dots, then a battle would start.
-Gave the player the opportunity to evade the red dots by moving away from them
-As time progressed, more and more red dots populated unto where it eventually became unavoidable.
Unlike random encounters, it gave the the player mild agency to control or delay their encounter, and
Unlike On-map encounter, it gave the player a feeling of evasion, however without physically seeing the enemy on the map.
I thinm this system is needed and why it's been nearly 3 yeara and haven't seen one attempt on the plugin, I have no idea lol! It's incredible.
Cheers and blessings to anyone who takes it under their wing!
Thank you
- Drew a minimap that showed a player dot (represented by a blue dot) and multiple enemy dots (represented by red dots) that progressively move towards the blue dot.
- If the player's dot meets with one of the red dots, then a battle would start.
-Gave the player the opportunity to evade the red dots by moving away from them
-As time progressed, more and more red dots populated unto where it eventually became unavoidable.
Unlike random encounters, it gave the the player mild agency to control or delay their encounter, and
Unlike On-map encounter, it gave the player a feeling of evasion, however without physically seeing the enemy on the map.
I thinm this system is needed and why it's been nearly 3 yeara and haven't seen one attempt on the plugin, I have no idea lol! It's incredible.
Cheers and blessings to anyone who takes it under their wing!
Thank you

