Moghunter's Menu Background is not displaying background in main menu

maliyana

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If I enter any of my sub-menus(items, status, options, etc.), the background is visible, but for whatever reason, the main "Scene_Menu" doesn't show the background. I've tried disabling most of my other plugins with no results.

2020-07-28 22_57_49-Plugin.png

2020-07-28 22_56_27-Plugin Manager.png2020-07-28 22_56_44-Plugin Manager.png2020-07-28 22_56_55-Plugin Manager.png2020-07-28 22_57_09-Plugin Manager.png
 

palatkorn

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That is so, it may work in overlap with Plugins related to your menu Try closing it all And open and see which plug-ins are your problem

I think you have many plugins. The menu-related sections, you should close them all first.
 

Dopan

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SRD Menubackrounds can to the same job..i had a preloading Issue on SRD Menubackrounds but that could be handled with Galvs IMG Cache..

However 2 other things..

1first you got few not needed SRPG Plugins..
(because they are not compatible or not needed anymore)
-agi att +
-Q UX+
-Neglect
-immiadate skill
-passive skill
-ect mod
here again a pic with the only SRPG Plugins that are needed
(note "targetLowHP" is only optional it should be disabled on this list)
SRPG Plugins Default List.png
the only SRPG Plugins missing on this list are the few I made and didnt add to the IMG yet

however 2nd thing:
did you manage to make the 3d Engine work wih SRPG? (MV3d)

edit .
i think ,AOE Extra has to be below Dopan Ex .. and u could change the "autolife".. the old one is buged on SRPG-Mapbattle.. but the new edited one (from the demo = "AutoLife") does work like a charm..
 
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maliyana

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SRD Menubackrounds can to the same job..i had a preloading Issue on SRD Menubackrounds but that could be handled with Galvs IMG Cache..
I did try SRD plugin, but it does not work with backgrounds that are partially transparent; it fills transparent areas with the color black.

however 2nd thing:
did you manage to make the 3d Engine work wih SRPG? (MV3d)
The main issues were the fact that the srpgRange would not display on a 3D map, and that the framerate dropped to single digits quite often. So I more or less gave up on using mv3d with this particular project.
 

Dopan

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I did try SRD plugin, but it does not work with backgrounds that are partially transparent; it fills transparent areas with the color black.



The main issues were the fact that the srpgRange would not display on a 3D map, and that the framerate dropped to single digits quite often. So I more or less gave up on using mv3d with this particular project.
i have to admit i never tried that,no idea if that can be avoided somehow..
..if both plugins dont work perhaps u can find another one that does, ..
(perhaps u use a plugin that affects the main menu? that could be a reason why the main menu backround doesnt work)..sry i got no idea on this..


thats a pity..
 

maliyana

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i have to admit i never tried that,no idea if that can be avoided somehow..
..if both plugins dont work perhaps u can find another one that does, sry i got no idea on this..


thats a pity..
To be fair, I'm pretty sure mv3d is the plugin most responsible for the slowdown.

In somewhat related news, per @palatkorn suggestion, I've disabled all of my plugins and wound up finding that SRPG was the culprit in causing the background to not appear.
 

Dopan

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To be fair, I'm pretty sure mv3d is the plugin most responsible for the slowdown.

In somewhat related news, per @palatkorn suggestion, I've disabled all of my plugins and wound up finding that SRPG was the culprit in causing the background to not appear.
The SRPG_core itself or another SRPG Plugin? if its the Core we have to find another MenuBackround plugin : /

here is another one (i didnt test it )-> ritos menubackround
 
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maliyana

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The SRPG_core itself or another SRPG Plugin? if its the Core we have to find another MenuBackround plugin : /

here is another one (i didnt test it )-> ritos menubackround
It was the core, yes. Unfortunately, Rito's plugin has the same issue SRD's version had where transparent portions of the background are rendered black instead of showing the map.
 

maliyana

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So I've found a workaround for SRD's code thanks to someone in an older thread:
Code:
// Scroll to the Scene_MenuBase section to line 948

_.Scene_MenuBase_createBackground = Scene_MenuBase.prototype.createBackground;
Scene_MenuBase.prototype.createBackground = function() {
    if(_.backgrounds[this._menuBackgroundConstructorName]) {
        _.Scene_MenuBase_createBackground.call(this); // add this particular line
        this._backgroundSprite = new TilingSprite();
        this._backgroundSprite.anchor.x = 0.5;
        this._backgroundSprite.anchor.y = 0.5;
        this._backgroundSprite.origin.x  = -(Graphics.boxWidth / 2);
        this._backgroundSprite.origin.y  = -(Graphics.boxHeight / 2);
        this._backgroundSprite.move(Graphics.boxWidth/2, Graphics.boxHeight/2, Graphics.boxWidth, Graphics.boxHeight);
        const bit = _.loadImage(_.backgrounds[this._menuBackgroundConstructorName]);
        let newWidth = bit.width;
        let newHeight = bit.height;
        if(_.scale) {
            newWidth = Graphics.boxWidth;
            newHeight = Graphics.boxHeight;
        }
        this._backgroundSprite.bitmap = new Bitmap(newWidth, newHeight);
        this._backgroundSprite.bitmap.blt(bit, 0, 0, bit.width, bit.height, 0, 0, newWidth, newHeight);
        this.addChild(this._backgroundSprite);
        this.createBackgroundMotion();
        this.createBackgroundScale();
        if(Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= '1.3.0') this.createBackgroundBlur();
    } else {
        _.Scene_MenuBase_createBackground.call(this);
    }
};

And this allows the partially transparent background to still show the blurry map screencap.
 

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