Moghunter's Time System Plugin

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Sythian Bard

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Hi, I have 2 issues that I need help with:
  1. When I use the script call $gameSystem.add_hour(value) while on a map with <Disable Tint Screen> in the Map Note section...the screen tints.
  2. The Clock in the Time Window in the Main Menu Scene shows 0:##Am instead of 12:##Am.
Can anyone help?

Details:
  1. I have tried adding a second script call, $gameSystem.tint_screen(false), after the $gameSystem.add_hour(value) but it still tinted the screen.
  2. I searched the plugin for a possible location, but I'm no script writer...so that means nothing. >_>
Oh...Current Plugin List in order:
  • MadewithMV
  • ScreenResolution
  • GALV_LayerGraphics
  • MOG_TimeSystem
  • PRIMEHOVER_Warehouse
  • YEP_CommonEventMenu
  • YEP_X_CEMSetupPack1
  • YEP_X_CEMSetupPack2
  • YEP_MessageCore
  • YEP_X_ExtMesPack1
 

Johnboy

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Generally, moghunter and yanfly plugins are incompatible. I would suggest though that from my personal experience, moghunter plugins will need to go under yanfly plugins. Maybe give that a try. I know there are a couple other time systems as well but I'm on my phone right now so can't provide links.
 

Skunk

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Im using the time system as well, and I have all the plugins you have minus the CEM plugins.
My time system works just fine, but I removed everything but the clock in photoshop and disabled the extra info.
it still needs some work but I think it turned out ok.

If you are having issues with it showing the proper numbers in the hud, its possible that there are spaces in the file names where the images for the hud are stored.

Capture.JPG
 

Sythian Bard

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@Johnboy
I turned off all other plugins and both issues still exist.
I then moved Mog_Timesystem to the very bottom with all plugins still turned off and both issues still exist.

I have tried VLUE's game time, but I ran into issues with it as well. He hasn't been active lately so I moved on.
I have orange's game time but I haven't tried it yet. I thought maybe I should try to troubleshoot this one first before moving on.

@Skunk
I'm using the TimeSystem plugin without the HUD plugin.

For reference sake, here's a picture of what Issue #2!

Menuclockissue.png
 
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Johnboy

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@Sythian Bard I just watched Mog's time system video and 12-1AM in the video is displayed as 0:XXAM so I'm guessing that is the way the plugin is designed. As for issue #1, maybe try replicating it in a blank project with no other plugins. If it still does not work correctly at least you can rule out compatibility issues and submit a bug report to Moghunter.
 

Sythian Bard

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Thank you, @Johnboy
Do you, maybe, know where I can do that? I couldn't find anything on the forum where I downloaded the plugins.
 

Hackateck

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When using MOG_TimeSystem without HUD, AM/PM will be display but when you add Mog_TimeSystem_Hud AM/PM will not be display and the time will goes on 13:00 instead of 01:00.
This is what i did
open your Mog_TimeSystem_Hud.js and search the "SpriteTimeEngine.prototype.refresh_timer"
copy this code then replace it.

Code:
SpriteTimeEngine.prototype.refresh_timer = function() {
var x = this.width - 130;
var y = 26;
var pmTime = "PM";
var amTime = "AM";
this._timer_old = $gameSystem.minute();
this._timer.bitmap.clear();
var text = $gameSystem.hour_pm().padZero(2) + ":" + $gameSystem.minute().padZero(2)
this._timer.bitmap.drawText(text,0,0,120,32,"center")
if ($gameSystem.hour()>=12 )
this._timer.bitmap.drawText(pmTime,0,0,107,32,"right")
else{
this._timer.bitmap.drawText(amTime,0,0,107,32,"right")
}
};
hope it help guys,
credits: Moghunter
for a wonderful script.
 

slimmmeiske2

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@Hackateck , please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


While it's nice of you to help, this topic is more than two years old.
 

Wavelength

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@slimmmeiske2 We (@mlogan and I) asked @Hackateck to post his solution here in case people are searching for the solution (since I don't think we have an official RMW thread for this popular plugin). Sorry for miscommunicating with you! :)

@Hackateck Thanks for posting your solution! I'm going to delete your original thread now that it's up here and in the bugfix snippets thread.

Leaving this thread Closed.
 
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