Moghunter's Weather_EX at 640x480 resolution.

Blade

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As the title says, is there a method to get Moghunter's Weather_EX script (http://www.atelier-rgss.com/RGSS/System/ACE_SYS08.html) to work properly in a 640x480 resolution?

Right now the borders are left 'empty', which means that leaves, rain or sparks will 'fade out' when getting at the edges of the smaller resolution.

I'd be really grateful with any help.
 

nio kasgami

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for that you need to addapt the ''dispose'' of the weather and rain to the size of you screen if I remember....left me check this I will return you with this
 

Blade

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for that you need to addapt the ''dispose'' of the weather and rain to the size of you screen if I remember....left me check this I will return you with this
Thanks, I'll be waiting :3!
 

Celianna

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I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Blade

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I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
My excuses, thanks for moving them.
 

Candacis

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Has someone found where in the script you can change this? I work with a screen size of 640x416.
 

Clord

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Just adjust one line.


For example I made it compatible to 640x480 resolution by doing the following change.


@viewport_weather_ex = Viewport.new(-32, -32, 672, 512)
 
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phoenix_rossy

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Just wanted to say a massive thanks to Clord for this assistance on this. I'd been having this trouble with the particles section of the Animated Title script of MOG's... and I finally managed to fix it thanks to this thread.
 

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