Labyrinthine

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I'm using Mog's Active Time Battle system (ATB system and meters), which can be found from the Atelier Rgss Demo: https://atelierrgss.wordpress.com/download-page-1/

The problem is that I have no idea how to set any damage over time or regeneration system to work. For example, if I have a piece of equipment with +5 HRG (regeneration), it doesn't work consistently or at all. At some battles I might get no benefit, and other battles I might get the +5 regen in one or two random turns, and then it just stops working. The same thing is going on with damage over time effects, such as poison. The enemy might lose some health in first turn, then be completely alright like 10 turns and then again lose some health. There doesn't seem to be any formula how it's working. Has anyone encountered the same problem using this script, and how did you manage with it?

Edit: The same thing goes on with the Guard command. From the states it's set to last 1 ~ 2 (duration in turns) but in the battle it can last a random time from 1 to 7-10 turns.
 
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Labyrinthine

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Also, effects like Stun and Paralysis effects won't work at all if they've been restricted to end after some turns or actions. The ATB meter just keeps going even when the enemy is supposed to be stunned. And now it suddenly seems to Guard state lasts for infinity. If I apply it, it stays on til the end of battle even if it's restricted to last 1 turns.
I'm beginning to think I'm doing something very wrong, or Mog's script is broken when it comes to states.
 
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Labyrinthine

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Ah, whatever. I think I'll ditch ATB and figure out something else.
 

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Could you provide a demo in which this occurs? Or the options you have set.
I tested it in the demo MOG provides and it seems to be working correctly.
It depends on the TURN_DURATION_TYPE you have set. If it is 0, you (probably) shouldn't have any problems with the turn duration. If it is 2, it depends on the difference of AGI between the battlers. Battlers with high AGI can have more actions per turn compared to battlers with low AGI.
 

Labyrinthine

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Could you provide a demo in which this occurs? Or the options you have set.
I tested it in the demo MOG provides and it seems to be working correctly.
It depends on the TURN_DURATION_TYPE you have set. If it is 0, you (probably) shouldn't have any problems with the turn duration. If it is 2, it depends on the difference of AGI between the battlers. Battlers with high AGI can have more actions per turn compared to battlers with low AGI.
I already changed it to the normal system. I think there might've been a script conflicting which I can't change. I tested the different duration types.
More so, I think the entire game works better with the normal system, even though I originally thought the ATB might enhance it. It just made it slower.
 

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