- Joined
- Jun 23, 2014
- Messages
- 454
- Reaction score
- 403
- First Language
- Finnish
- Primarily Uses
I'm using Mog's Active Time Battle system (ATB system and meters), which can be found from the Atelier Rgss Demo: https://atelierrgss.wordpress.com/download-page-1/
The problem is that I have no idea how to set any damage over time or regeneration system to work. For example, if I have a piece of equipment with +5 HRG (regeneration), it doesn't work consistently or at all. At some battles I might get no benefit, and other battles I might get the +5 regen in one or two random turns, and then it just stops working. The same thing is going on with damage over time effects, such as poison. The enemy might lose some health in first turn, then be completely alright like 10 turns and then again lose some health. There doesn't seem to be any formula how it's working. Has anyone encountered the same problem using this script, and how did you manage with it?
Edit: The same thing goes on with the Guard command. From the states it's set to last 1 ~ 2 (duration in turns) but in the battle it can last a random time from 1 to 7-10 turns.
The problem is that I have no idea how to set any damage over time or regeneration system to work. For example, if I have a piece of equipment with +5 HRG (regeneration), it doesn't work consistently or at all. At some battles I might get no benefit, and other battles I might get the +5 regen in one or two random turns, and then it just stops working. The same thing is going on with damage over time effects, such as poison. The enemy might lose some health in first turn, then be completely alright like 10 turns and then again lose some health. There doesn't seem to be any formula how it's working. Has anyone encountered the same problem using this script, and how did you manage with it?
Edit: The same thing goes on with the Guard command. From the states it's set to last 1 ~ 2 (duration in turns) but in the battle it can last a random time from 1 to 7-10 turns.
Last edited:

