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Good afternoon! I am having bit of trouble with figuring out how to do what I am intending with Moghunter's Battle Hud EX script. I have placed all of the files in the proper folders, everything is working fine, etc... However, my main character goes through a few transitions during the game and has forced class changes, which also include a change in character portrait.
 
I am wondering if there is a way to script the change of character portrait to update the Battle Hud face selection as well? For example, Avatar is Class 1 at beginning of game with Face A. I have that face.png in the Hud/Battle folder and it displays properly. At a certain point in the game, I have an event that changes the Avatar's class and his portrait and I would like to update the battle hud face as well, to match.

Also, I tried doing the naming convention in the script... IE CharacterName_Face.png and it doesn't seem to load... Also tried Face_CharacterName.png without any change. Face_1.png and Face_2.png seems to work, however. Perhaps using seperate actors and swapping them out might work, assuming the # value is referring to the actor number in the database and not the party order.

 
Any thoughts or insight? I've included a link to the script below.
 
http://pastebin.com/AfhC1DvC

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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