Monetizing in RM-made games

SomaelCK

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There are a few questions I would like to ask about monetizing in RM-made games, other than selling directly.

Is it possible to put Micro-transactions in game?
Is it possible to create DLCs and add-ons and sell them separately?

Thanks in advance :)
 

Napoleon

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Micro transactions: Sure. You just need to code it yourself though.

DLCS/expansions: Maybe.. You could just add extra files perhaps. But you have to make sure that your savefiles still work properly then.
 

SomaelCK

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Is there any commercial script for Micro transactions? becuz I am a total noob at scripting.

Just asking tho, how much does it take, in estimate,  to hire a scripter to made mildly complex to complex custom scripts? (Just want to know it generally).

Thanks in advance again :)
 
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Napoleon

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Not that I'm aware off.

I can't estimate a price. It depends on the skills the guy has and his experience with writing secure code for a payment system. After all, your game will need a direct connection with some payment system. You will be looking at a minimum of 3 figures for sure.

But personally, I absolutely hate micro transactions. Especially if they call it F2P or if it's 'yet another unpolished RPG/mmo game'.
 
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Dalph

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Lil' Yami is open for requests, check his topic for more info...he's a talented scripter.
 

SomaelCK

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Thanks for the information :)
 

Andar

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Is it possible to put Micro-transactions in game?


Is it possible to create DLCs and add-ons and sell them separately?
An ingame online connection (either for microtransactions or for DLC) is very difficult.
Yes, it's doable (and probably easier to do than online-playing which is also often asked for), but it will require a lot of work, especially because you'll need a secure internet connections programmed inside the game engine.


In my opinion that is not something that can be done as a hobby or for free - and the professional programmers on this site who could do this, will probably ask for payment in the area of several hundred dollars at minimum.


Add-ons are possible and have been done before - there is even a patch-script on the master list. However, that requires you to plan ahead and prepare the game for those add-ons before releasing it. Because there are several aspects in the game that can't be changed easily and you would invalidate all older save files with certain forms of updates that weren't planned from the beginning.
 

SomaelCK

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Thanks, I'm checking out the patch script and it is pretty handle in creating add-on. Great script :)
 

Tuomo L

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Add-ons are possible and have been done before - there is even a patch-script on the master list. However, that requires you to plan ahead and prepare the game for those add-ons before releasing it. Because there are several aspects in the game that can't be changed easily and you would invalidate all older save files with certain forms of updates that weren't planned from the beginning.
How do you make a pay Add on for RPG maker game then? Or well, any form of expansion and stuff?
 

Andar

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How do you make a pay Add on for RPG maker game then? Or well, any form of expansion and stuff?
payment is not part of the engine - you'll have to do that the same way like you pay for the game itself (outside the game and with downloads), unless you're willing to program the said microtransaction into scripts (which isn't easy)
As for addon - you simply increase the original base game, and use the patch script to add that new content to the previously sold and installed games. If you want to keep the add-ons different from the base project, then you need to keep a copy of the original game files to sell - and cannot work on bugfixing that without the add-on, because you can't branch development (that is one of the limitations of the patch script)
 

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