- Joined
- Dec 16, 2019
- Messages
- 32
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
I’m considering translating my game to Chinese and Vietnamese in order to sell to those markets however, knowing the preference for F2P games in Asia, I would like to add options for purchasing in game coins or partnering with some ad company.
Would creating an in game cash shop be feasible in RPG MV?
Is there a way to pass information from MV to a website or App Store?
For example when the player selects an item to purchase a common event would run storing a variable with the players purchase selection and then pass that variable on to a website that would open a link to make the purchase. After the purchase I would need the website to send information back to MV indicating that the purchase was successful and then flipping a switch or giving an item etc.
Lastly; please don’t post telling me to find another engine. I know MV is not suited to mobile gaming but I still want to explore the possibilities.
Would creating an in game cash shop be feasible in RPG MV?
Is there a way to pass information from MV to a website or App Store?
For example when the player selects an item to purchase a common event would run storing a variable with the players purchase selection and then pass that variable on to a website that would open a link to make the purchase. After the purchase I would need the website to send information back to MV indicating that the purchase was successful and then flipping a switch or giving an item etc.
Lastly; please don’t post telling me to find another engine. I know MV is not suited to mobile gaming but I still want to explore the possibilities.