- Joined
- Dec 13, 2017
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- 46
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- RMMV
So, I have this idea but I'm not even sure if it could be implemented.
Would it be possible to have an entire area/map (maybe even the entire game) be playable in Monochrome unless a certain event is triggered, and then when event is triggered the colour pops back into the area/map/entire game?
Basically the idea I had was that the world was cursed to see only monochrome due to a jealous goddess who was heartbroken. In order to see colour you have to find your soulmate (Or well in the game you have to defeat a specific person) and once that is complete, you (or the entire world when entity is defeated) can finally see the world how it is, beautiful and alive with vibrant colours.
Would it be possible to have an entire area/map (maybe even the entire game) be playable in Monochrome unless a certain event is triggered, and then when event is triggered the colour pops back into the area/map/entire game?
Basically the idea I had was that the world was cursed to see only monochrome due to a jealous goddess who was heartbroken. In order to see colour you have to find your soulmate (Or well in the game you have to defeat a specific person) and once that is complete, you (or the entire world when entity is defeated) can finally see the world how it is, beautiful and alive with vibrant colours.



