- Joined
- Nov 18, 2015
- Messages
- 69
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Hello everyone! A while ago we had a thread going on ways for monsters in games to evolve or power up.
Today I wanted to see what people thought with the actual mechanic of catching a monster to add to your
team.
Acquiring monsters can usually be done a number of ways: trade, gift, catch, defeat, breed. The methods I
wanted to discuss and possibly spice up with everyone is more on the the catching and defeating end of the
spectrum. Most people are familiar with Pokemon and needing to weaken a monster before using a type of
item to try and capture it, but why not think outside the box, if nothing more than but for a mental exercise.
This leads us to two very simple possibilities, defeating the monster, and/or using a skill or item. Those sound
simple at first but there are many ways to make them more detailed and dynamic. Do you need to defeat
the monster with a specific skill, is that skill very weak? What would you need to add to make this challenging
and fun to the player?
SMT (Shin Megami Tensei) has a very unique system of actually bargaining with a monster
after defeating it. This leads to: possibly no gains at all, money, items, more fighting, or the monster joining you. In the game
Disgaea 5, you used a specific skill you could power up, and if that skill defeated the enemies, you took them
prisoner and could either add them to your team, or weaken them to power up your allies. I feel like these
games added something unique without making catching something that would be overly bothersome.
I would love to hear opinions on what you all find fun. I believe battling is usually a key part because that
often times has to do with what the game is about (monster fighting), which feels very natural. Do you think
there needs to be more than that to make a game challenging, or would that possibly make capturing too
much of a chore. I personally like the idea of battling and using a specific skill, with many things effecting that
skill such as traits, class, armor. Much like being able to power up the capture ability in Disgaea 5. I have not
covered everything and would love to leave this conversation very open to hear what others think and would
enjoy in a monster catching game!
Today I wanted to see what people thought with the actual mechanic of catching a monster to add to your
team.
Acquiring monsters can usually be done a number of ways: trade, gift, catch, defeat, breed. The methods I
wanted to discuss and possibly spice up with everyone is more on the the catching and defeating end of the
spectrum. Most people are familiar with Pokemon and needing to weaken a monster before using a type of
item to try and capture it, but why not think outside the box, if nothing more than but for a mental exercise.
This leads us to two very simple possibilities, defeating the monster, and/or using a skill or item. Those sound
simple at first but there are many ways to make them more detailed and dynamic. Do you need to defeat
the monster with a specific skill, is that skill very weak? What would you need to add to make this challenging
and fun to the player?
SMT (Shin Megami Tensei) has a very unique system of actually bargaining with a monster
after defeating it. This leads to: possibly no gains at all, money, items, more fighting, or the monster joining you. In the game
Disgaea 5, you used a specific skill you could power up, and if that skill defeated the enemies, you took them
prisoner and could either add them to your team, or weaken them to power up your allies. I feel like these
games added something unique without making catching something that would be overly bothersome.
I would love to hear opinions on what you all find fun. I believe battling is usually a key part because that
often times has to do with what the game is about (monster fighting), which feels very natural. Do you think
there needs to be more than that to make a game challenging, or would that possibly make capturing too
much of a chore. I personally like the idea of battling and using a specific skill, with many things effecting that
skill such as traits, class, armor. Much like being able to power up the capture ability in Disgaea 5. I have not
covered everything and would love to leave this conversation very open to hear what others think and would
enjoy in a monster catching game!
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