Monster Family Plugin?

Spookybun

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(Sorry if this is the wrong forum to post in. I was very confused about where to put it.)

Hello! I’ve been wanting to bring one of my story ideas to life, with a group of monster hunters who have their own niche in the type of monsters they specialize in taking down.

Examples being:
-One of the main three focuses on “undead/reanimated” monsters like zombies.

-The second one is a dragon-slayer (who clashes heads with the dragon-breeder in-game), and involves other monsters that have draconic elements.

-The third focuses on human-passing monsters—(referred to as “yokai”; even though it’s slightly incorrect, this world is divergent from ours and I’m applying 90% of our physics and ideals to it; time and seasons are also divergent too).

Is there a plugin where I can assign “families” to enemies/monsters? This would be for bestiary purposes, and also bonus stat/exp purposes for the corresponding hunter if they’re involved in the kill (and with manual add-in by me into particular events, the general handling of monsters if you don’t/can’t kill them).

If a bestiary/encyclopedia comes with the plugin, that would be amazing, but I’m just as content with a plugin without that addition.
 

Oddball

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You could assign each of your monsters an elemental weakness. Then give the charecters that speacilize in that monster that element. Also, this should be in plugin requests
 

slimmmeiske2

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Game Ideas & Prototypes forum is for getting feedback on gameplay/plot ideas.

I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

Spookybun

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You could assign each of your monsters an elemental weakness. Then give the charecters that speacilize in that monster that element. Also, this should be in plugin requests
The weakness part isn’t what I’m looking at, necessarily. It’s more for the bookkeeping in a bestiary, and being able to link the type of monster it was to the right hunter.

Also thank you. I missed the Plugin forum, I’m sorry!
 

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