- Joined
- Feb 8, 2014
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Hey everyone. I've recently started to plan a project in RPG Maker MV based upon my experiences with an old PS1 game that I recently took to playing. It really resonates with me so I decided to make my own, upgraded, experience in the same vein as it. I am however currently stuck on trying to figure out how to get one of the core concepts of the game to work. Basically, the player will have the ability of finding monster eggs as they explore into a dungeon that they can then bring back home, hatch, and then take with them as AI controlled party members to help them fight in the dungeon to progress further and further into it. The monster isn't supposed to be like a typical party member, with fixed stats, and instead is supposed to have semi-random stats (within a range unique to that monster) so that the player is encouraged to seek out and find better ones, or to upgrade the ones they have. The Monsters are supposed to be deposit-able back into a storage area and retrieved whenever the player wants to use them. If anyone has any ideas about how to get this to work, or would be willing to write a system for it, I'd be very grateful!



